﻿using Microsoft.Xna.Framework;


namespace KineBall.GameLogic
{
    public class Ball
    {
        public Vector3 Position { get; set; }
        public Vector3 Direction;

        public float Speed;

        public Ball()
        {
        }

        public void UpdatePosition(float dt, float matchElapsedTime)
        {
            Position += Direction * dt * (Speed + (matchElapsedTime / 6.0f));
        }
    }
}
